
Regardless, you have to level up your weapons evenly in order to unlock doors, so you have to switch your playstyle at some point in time. The elemental weapons also offers quite some diversity, though I spent most of my time with the lightning sword, but the wind and fire swords are useful against specific types of enemies so you can't just keep using one. By the way, Marcellus (the penultimate boss) really was the skill check for this, and by god was he tough !

The game lets me know that if I learn the timing of my enemy, I get to be rewarded for taking risks.

The gameplay system allows me to be far more involved than the gunplay of the RE series, and the Issen (instant kill) mechanic gives the nudge that manages to offer a tangible progression in terms of skill for me. The surprise was very pleasant, though, because what I got was a solid Resident Evil that has even more depth where it counts. I always thought it would be something more action-y, but my expectations were certainly colored by the way Dawn of Dreams looked when I first laid my eyes on the series. First, I never imagined that it would be so brazenly similar to Resident Evil, but this time with samurais and demons.
